Saturday, March 2, 2013

Annno177 Tutorials to Earn More: How to have passive income in Anno1777

Yes! You can still earn Euros even if you just spend minutes a day playing anno1777. Below is the strategy on how to do it.

Early Game
If you are determined to be a more or less passive player of the game, you need to go ahead and let go of somethings. Your character will not have as much gear, wont participate in wars, and likely wont be involved in-game politics that much. Instead, youll focus on strategies which will improve your passive income gain.

Firstly, know that it will take a long time for you. As you wont have as much money as an active player, you have to accept the fact that your wellness will be rather low for the first few weeks/months. During these first few months, you will log on, click work, and log off.

Hold up.

Right now, I know what your thinking. -If my wellness is low, and my salary is pro-rated off of wellness doesn't that mean I will barely make anything?- And yes, it does. However, your salary is actually pro-rated based upon your productivity which is highly dependent upon your wellness. However, another in-game statistic called your work experience grows each time you work. More importantly, it increase your income by half a percent a day.

So, after 200 days your productivity will be 100%+, assuming you worked all those days. After your productivity starts to get up to around 20% or so you can consider stocking up on meals, as you do need a relatively high wellness for the other portions of your strategy, which is building referrals.

Permanent referrals will pay you 10% of their income for life. Thus, using passive marketing strategies that most internet marketers are already familiar with, you can build a small army of passive referral-generating assets. It is important to take your time on these advertising assets, as you also want to explain to your referrals how to play, so that their income can be as high as it possibly can be.

Middle Game

After you've obtained about 25% productivity and a few dozen referrals, you should have some steady income coming in per day. Point your referrals at this guide, to help them play better, thus increasing their income.

The next thing you'll want to do, is isolate how much you gain for each point of wellness. By this time, you should know how much clothing costs, and as a result, you can determine if purchasing clothing is a worthwhile investment.

One investment that is always worthwhile, is in-game real estate. Prices start at 300 in-game currency for a one-star house. The coolest thing about real estate, is that it never requires repair or replacement. However, it may appreciate or depreciate, as a result of how many players are in game, as opposed to how many houses are available. Houses will provide a steady, daily increase in wellness.

Late Game

The late game for a passive player changes very little. However, by now, you should have a bit more money on hand and your productivity should be approaching 100%. At this point, you can consider investing it.

There are three routes you can take when investing your cash. The first route, would be to invest in the bank. The banks in game are owned by players, and pay daily interest. However, the daily amount of interest paid is very small, and some of the banks are little more than scams. One for instance, pays 2/100ths of 1% for current accounts yet takes out 25% when you first deposit. However, some are genuine and offer decently good deals.

The second route to go, is to buy shares in companies. This may require a little research, but whenever money is withdrawn out from a company, it is paid equally among all owners of shares. Often, most withdrawals are made in gold, so this can be lucrative, if the company is actually doing business.

The last route to go, and the one I recommend, is to buy more real estate. You can then set a rental price on it and rent it out to players who dont yet have the money to buy their own houses outright. The rental market is fairly healthy, and Ive had no complaints with it, thus far.



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